
Man 1
Man 2

Man 1 (voice)
Man 2 (voice)

When disillusioned Swedish knight Antonius Block returns home from the Crusades to find his country in the grips of the Black Death, he challenges Death to a chess match for his life. Tormented by the belief that God does not exist, Block sets off on a journey, meeting up with traveling players Jof and his wife, Mia, and becoming determined to evade Death long enough to commit one redemptive act while he still lives.

What if the events in a key era in our history were actually completely different than what our history textbooks try to tell us? What if Master Jan Hus didn't even get warm in Constance, let alone burn up? What if Jan Zizka had more than one healthy eye? This animated comedy from director Pavel Koutský playfully breaks the myths about the Hussite era as the pedestal of history is occupied not by preachers and military leaders but by two unbelievable scatterbrains, who become the heroes of their time against their will.

Every Sunday, lonely bachelor and refined judge Mladen goes to play chess with his friend, sculptor Fedji. Slowly, he engages in a love affair with Neda, Fedia's wife, and almost invisibly, a love triangle forms. Chess board is the central part of the film, as moves on the board reflect emotions of the characters.

Branko Kralj is an alienated businessman and avid chess fan. He is married to the attractive Visnja and they have a son. Their marriage is weak and Branko feels much closer to his mistress than to his wife. One day Kralj and Visnja travel on a half empty train. Kralj goes to a far away compartment for a game of chess, and leaves Visnja alone. Three men take advantage of the lone woman in her compartment and rape her.

8-year-old Efe goes to İzmir with his family to visit his grandfather, Hakkı. While his popular sister Hira has exciting plans, Efe feels bored and out of place. At the market, he meets Ceren and her friends, skilled chess players who challenge him to a game. Determined to impress Ceren, Efe seeks his grandpa’s help, but Hakkı refuses, thinking Efe will give up like his father once did. Feeling hopeless, Efe discovers the magical White Pawn, who helps him learn chess and build a team.

Amidst a strong typhoon in 1978, during the martial law era in the Philippines, college friends and protesters, Luis and Angelica, find shelter in an abandoned house after a rally dispersal. With police forces lingering outside, the raging storm, and a single candle lighting their small refuge, they find an old, dusty chessboard.