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In the vast expanse of space dwell intelligent robotic humanoids known as Cyberpeople. One of them, a self-assured space ranger, risks his life to venture onto an unknown organic planet in search of an artifact. There, he encounters a fellow Cyberperson, and together they pursue…

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Panji, who sold his soul to black magic to avenge his wife's death, intended to end his life, but found his body now shackled by black magic that controlled his soul. After wandering aimlessly, Panji met an old warrior who asked for his help to chase a bandit who had seized a sacred heirloom that was said to be able to eliminate the power of black magic. Panji accepted the offer that dragged him into a long war between two kingdoms and revealed the reality of his dark past.

Two computers exchange data all day long, until one of them has a quirky idea: it sends a joke! Is it a short circuit, a software bug? This anomaly gradually transforms their wired connection into a spiritual connection, creating a spark of humanity between the two robots, sweet and heady, which could potentially destroy their programming.

Snarf is in charge of watching Baby Lion-O. When a butterfly catches Baby Lion-O's attention, he follows it through town, narrowly avoiding disaster along the way. Snarf does his best to catch up with and save Baby Lion-O, but ends up suffering the consequences that Baby Lion-O escapes. At the end of the day, when Snarf believes he failed by losing Baby Lion-O, the butterfly returns, along with Baby Lion-O. King Claudus congratulates Snarf on a job well done and appoints him as Baby Lion-O's personal caretaker. As Snarf prepares Baby Lion-O for bed, several butterflies appear, much to Baby Lion-O's delight, and to Snarf's chagrin.