
Wiljo Martin
The Protagonist
A student struggling on his essay mistakenly stumbles across an otherworldly phenomenon that threatens his very concept of reality, sending him spiralling down an existential rabbit hole from which there may be no return.

The Protagonist
The Admin
The Cat

A neighborhood boy might have the solution to his problems, though. For two silver candlesticks, he promises to give Conrad a rare, vicious, growling and cunning animal with supernatural abilities, which supposedly was coveted in the past by Egyptian pharaohs, Borneo pirates and even Napoleon Bonaparte himself. Eventually the trade is made, Conrad gets the creature.

In the halls of power, a minister has fallen from grace. Government agent Beckett recruits a deadly operative Richards with a dubious past to restore control via coercion. As the power play unfolds, Beckett must confront the consequences of his choices while Richards seeks to safeguard his own interests.

When brilliant video game maker Flynn hacks the mainframe of his ex-employer, he is beamed inside an astonishing digital world and becomes part of the very game he is designing. In his mission through cyberspace, Flynn matches wits with a maniacal Master Control Program and teams up with Tron, a security measure created to bring balance to the digital environment.