Felix

Rocky
Ollie

Alcopops, VHS tapes, cigarettes, boys, MSN Messenger, Placebo — this is 2003. Set on the Isle of Wight, fragments of the director's own teenage video diaries collide with the fictional story of 15-year-old Tommy in this short film about a boy's search for connection in the advent of the internet age. Infatuated with his best friend's boyfriend and unable to truly reveal himself to anyone, Tommy feels an overwhelming sense of isolation on the small chalk island he calls home. Desperate to be seen, he logs on to the family computer, clicks connect, and opens MSN.
The 30-minute film centers around a group of high school students who became nurses called Himeyuri and served during the Battle of Okinawa during World War II. The Himeyuri Alumnae Incorporated Foundation, which runs the Himeyuri Peace Museum in Okinawa, produced the film with the aim to convey the experiences of those high school students, many of whom lost their lives during the battle, to children.

When a young boy makes a wish at a carnival machine to be big, he wakes up the following morning to find that it has been granted and his body has grown older overnight, but he is still the same 13-year-old boy inside. Now he must learn how to cope with the unfamiliar world of grown-ups, including getting a job and having his first romantic encounter with a woman.

The Ysbreeker family -- mother Jolien, father Frank, daughter Roos and son Teun -- are enjoying their annual holiday on a camping site in France. Teun is at the beginning of his puberty and can't quite control his hormones. Roos, a teen girl in the middle of her puberty, is more interested in her first camping love than in her own family. Teun notices that his sister is becoming a woman, in all different ways. How does he react? Does it have any influence on the brother-sister relationship?
Two social workers reach breaking point with the heartless welfare system which treats destitute children as criminals. Reaching out to these children means entering into the world of drain kids, pinball parlour pimps, graffiti gangs, the 14-year-old dealers and their 12-year-old customers. It's an exhausting and sometimes dangerous occupation but they care about the kids with a passion and the successes make it all worthwhile.