Fantasy / Drama
Abigail Kirk was an ordinary enough sixteen year old growing up in todays Sydney. An intriguing chain of events finds Abigail, through some eerie time shift, transported back one hundred years after watching some children playing a scary game called Beatie Bow.


Judah / Robert

Abigail Kirk

Beatie Bow

Dovey
Granny

Samuel
Kathy
Gibbie
Justine
Madam
Natalie
Doll

Six young black men from Akron, Ohio, enter college, determined to redefine society's images and low expectations. Despite their confidence, the stark reality of being away from home brings a series of crises. Well trained in critical and metaphorical thinking, and unusually articulate about their inner lives, each of the protagonists guides us to his core. Since sixth grade, they have been part of an innovative mentoring program called 'Alchemy, Inc.' that uses mythological stories, drumming and writing. In the twice-yearly reunion workshops everyone speaks of his trials and his triumphs with authenticity, intelligence, honesty and heart. In turns quiet, thoughtful and exuberant, the six protagonists grow before our eyes, whether navigating racial provocations, or seeking support with new friends, estranged fathers and wise grandmothers.

Michele, a young mathematics professor, moves into a new flat. Lonely, depressed and neurotic, he spends his time obsessively monitoring the couples around him, especially his neighbors, a young pair struggling to make their relationship work. When Bianca, a new teacher at the local high school, enters his life, Michele finds himself falling in love. At the same time, a string of murders rocks the neighborhood, casting suspicion on him.

Peter Ashbury is a young man who lives on Palm Beach, Sydney, with an expensive wife Mary and house he cannot afford. Their neighbours and close friends are Liz and Charles Barcher. He makes a £25,000 bet to murder Liz, the wife of the wealthy Charles. When the wife dies, blame attaches to Peter and then to his wife Mary.