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Set in an alternate WWI reality where a senseless war rages on, two soldiers on opposite sides of the conflict play a joyful game of chess. A heroic carrier pigeon delivers the soldiers' chess moves over the battlefield as the fighting escalates. Neither soldier knows his opponent as the game and the war builds to its climatic final move. Whoever wins the game, one thing is for certain: there are no winners in war.

When Imperial China calls one man from every family to defend the empire from invading Huns, a young woman disguises herself as a soldier to take her ailing father’s place. Facing ruthless invaders, brutal training, and the risk of execution if discovered, she must decide who she truly is— and what she’s willing to fight for.

An old man recounts: I have always worn glasses. Even in the camp, I managed to keep them. We feared the night almost as much as the day. One night, they brought in a newcomer, a bearded man. His drawings over the days had become essential to us. The guards did not understand that only death would prevent him from drawing. All that remains of the camp is this piece of wall, with his last drawing, which he called "Ligne de vie (Lifeline)."

On planet Perdide, an attack of giant hornets leaves young Piel alone in a wrecked car with his dying father. A mayday message reaches their friend Jaffar, an adventurer travelling through space. Onboard Jaffar’s shuttle are the renegade Prince Matton, his fiancée, and Silbad, who knows Perdide well. Thus begins an incredible race across space to save Piel.