Bieito Santos
Mirror archetype
The argument with the soul becomes a crucial phase of the individuation process, since, after all, it is our most personal ambiguity that, with cunning and delusion, drags incredible things into life, as the desire of an inert body, convincing us of moving, touching the earth,…
Mirror archetype
Persona archetype
Soul archetype
Persona archetype
Shadow archetype

Infamous burglar "The Bat" commits a daring jewelry theft despite heavy police presence. Soon after, a bank theft occurs, which may be the work of the criminal as well. Meanwhile, Cornelia Van Gorder has various people arrive at her old mansion, including her niece, Dale, a bank employee, and police detective Anderson. When guests start turning up dead, Cornelia begins to suspect that The Bat may be lurking around the estate.

A mysterious health condition emerged in late 2022: dozens of people go to sleep and never wake up, entering a deep coma popularly known as "The Sleep Plague." Ester, a psychology student burdened with guilt over her recent loss of her mother, finds herself involuntarily living in her own dreams. With the chance to reunite with her mother, Ester will discover that living in her mind may not be as pleasant as it seems.

Kiki, a 9-year-old boy who loves Ultraman and watches it every day as a way to escape his less harmonious family life. He has a deep-seated trauma caused by his parents' constant arguments, which leads him to visualize their fights as epic battles between Ultraman and the monster, reflecting his inner turmoil.

The villainous Nekron and his mother, Queen Juliana, plot against the human race from their frigid fortress. Creating mass destruction with huge glaciers, mother and son incur the wrath of Larn, a warrior whose entire village was destroyed by ice. When Nekron's underlings kidnap the beautiful Princess Teegra, Larn sets out to rescue her, assisted by the fierce and enigmatic Darkwolf.

In the small town of Eden, Tennessee, a neglected and naive teenage girl named Clara Banks has made a habit of deceiving people online for gifts, a gambit known as "catfishing." She thinks it's all fun and games until she hooks the attention of the wrong person. A short time later, events set into motion spiral out of control as someone begins stalking Clara and her friends. As the consequences of her actions return to haunt her, twisted messages start showing up at Clara's home, causing her to fear for her life. Will she ever feel safe again now that the evil has come knocking?