Animation / Kids
Peep is a newly hatched chicken who goes on daily adventures with his friends Chirp the robin and Quack the duck. The pals live a large urban park they call "the big wide world" and is the setting for all their lessons. Peep learns specific science concepts on his travels, while…

After meeting a skunk for the very first time, Quack discovers a surprising flaw in duck design.
On the first snowy day of winter, Peep loses Quack, learns about footprints, and builds a snow duck.
It’s winter, it’s blah, and everything looks dead. Can Peep, Quack, and Chirp survive until spring?
Peep discovers his inner bounce when he encounters a frog, a mattress, and a jack-in-the-box.
Peep borrows a toy boat from Nellie’s yard and sets off for mysterious, unreachable Green Island.
In order to save Quack (who’s stuck inside a pickle jar—don’t ask), Peep must figure out how to float a duck.
A windy day makes Chirp long to fly, but when she accidentally gets aloft, she discovers it isn't as easy as it looks.
How big is a step? Turns out it means one thing to a cat, another thing to a rabbit, and something else altogether to a Peep.
Quack is utterly flummoxed when a big rock plants itself in a very inconsiderate spot.
Peep, Quack, and Chirp discover their shadows—then use them to teach Tom (that trouble-making cat!) a lesson.

Peep discovers a beaver dam and a young, toothy beaver, while Quack, alas, loses his favorite stick.
Peep searches for a house he can call...home.
Afraid that the sun has forgotten to rise, Peep and Quack are relieved when they discover a flashlight.
Peep and Chirp get lost, but use a range of familiar—and annoying!—sounds to find their way home.
Emboldened by the ice, Peep and Chirp try to walk across Big Bay.
Chirp finds a beautiful bracelet and soon discovers all the amazing things it can do!
Newton the turtle has a series of excellent adventures—involving a puddle, some dandelion fluff, and a very spooky cracker box.
Peep discovers the answer to that ancient conundrum: “Why did the chicken cross the road?”.
Peep’s first encounter with thunder and lightning makes for a wet and tumultuous day.
After falling into a rabbit hole and meeting three fuzzy bunnies, Peep decides to try life underground.
Quack discovers there's more to his pond than meets the eye. (Namely, fish.)
Spooked by falling leaves, Squeak the mouse warns Peep that the entire sky will soon be tumbling down.

Chirp can’t seem to protect her acorn collection from several ravenous squirrels and one thoughtless duck.
Chirp has a perilous (but thrilling!) adventure when she meets up with a big, red balloon.

Desperate to fly, Chirp wonders if building a nest will help her?
How do you unstick a duck who’s stuck in a hollow log? (Say that five times, fast!)
Quack finds a majestic duck (a decoy, actually) and refuses to admit that there’s something strange about her.
One windy day, Peep spies the “perfect” leaf and decides to chase it down.

Peep discovers a beautiful feather, then sets out to find its rightful owner.
Quack builds a snow monument to himself, but is horrified to discover that snow—and fame—don’t last.
Where does the sun go at night? Peep and Chirp decide to follow their shadows and find out.
A DELICATE BALANCE: Chirp uses Peep and Quack as counter balance on a ramp so she can reach some yummy sunflower seeds.

Poor Fish Jr. She wants so much to wear sneakers and sit in a tree.
Can Quack make her dreams come true? Goaded by Squeak, Peep decides to experience life after dark.

The birds discover pineapples (they’re pinecones, actually) but must build a bridge to reach them.
Newton is delighted to learn of another turtle. (Well, he will be delighted if he can ever manage to meet her.)

Peep discovers a patch of sunflowers and decides to grow one for himself.
There’s a snake in Quack’s pond! (Fish are one thing, but a snake is completely unacceptable.)

Peep and Chirp invent a wonderful new game—and Quack quickly learns that it’s not easy being blue!
Quack, and Chirp discover paint and the joy of looking different.

Quack sets out to prove that HIS pond is the best and biggest pond in all the world.
How do you unflip a turtle? (It’s not as easy as you might think!)

Chirp’s flying practice really takes off when she decides to copy what other birds do.
The birds find a mirror and Quack falls in love with himself, all over again.
It's Peep's first day on Earth - and the other animals gather round to teach him about cats.
Is a rabbit faster than a duck? A beaver? An ant? There's one way to find out!

Quack decides that a baby duck would make his pond even more perfect than it already is.
What on earth is a “whatchamacallit?” Peep, Quack, and Chirp are determined to find out.
The birds have explored every last place on Earth (or so they think)—except for Green Island. Will they ever get there?

Quack tries to track down an incredibly annoying sound.
Beaver Boy wants to visit Quack’s pond but keeps getting lost. (Quack is just hopeless at giving directions.)
Peep befriends a caterpillar, only to discover that some friendships are bound to change.

Quack (voice)

Narrator (voice)
Peep (voice)
Chirp (voice)

The world is ruled by spirits, goblins, and all manner of strange creatures. Human beings are persecuted, to the very point of extinction. One day, a golem and a lone human girl meet. This is a record of the pair, one a member of a ruined race, the other a watchman of the forest. It tells of their travels together and of the bond between father and daughter.

Many years have passed since humanity was driven to the brink of extinction by the sudden emergence of the unknown life forms Gadoll. Those humans that survived now dwell in a 3000m-high mobile fortress Deca-dence built to protect themselves from the Gadoll threat. Denizens of Deca-dence fall into two categories: Gears, warriors who fight the Gadoll daily, and Tankers, those without the skills to fight. One day, Natsume, a Tanker girl who dreams of becoming a Gear meets surly Kaburagi, an armor repairman of Deca-dence. This chance meeting between the seemingly two opposites, the girl with a positive attitude who never gives up on her dreams and the realist who has given up on his, will eventually shake the future course of this world.

Æon Flux is set in a bizarre, dystopian future world. The title character is a tall, leather-clad secret agent from the nation of Monica, skilled in assassination and acrobatics. Her mission is to infiltrate the strongholds of the neighboring country of Bregna, which is led by her sometimes-nemesis and sometimes-lover Trevor Goodchild. Monica represents a dynamic anarchist society, while Bregna embodies a police state.

First-year high schooler Midori Asakusa loves anime so much, she insists that "concept is everything" in animation. While she spends her time doodling endless ideas and settings in her sketchbook, she hasn't taken the first step to creating anime, insisting that she can't do it alone. After Asakusa's money-loving best friend Sayaka Kanamori notices her genius and drive – and when it becomes clear that their classmate and charismatic fashion model Tsubame Mizusaki wants to be an animator – the energetic trio start an animation club. Together, the three aim to realize the "ultimate world" that exists in their minds, as they come to see the power that fiction and imagination have on their lives and the world around them.

Childhood friends Tachibana Hinata and Jinguji Tsukasa were living the everyday life of office workers. Then, on the way home from a mixer, they were sent flying into another world by a mysterious being. Once there, Jinguji sees his best friend has been turned into a beautiful blonde-haired, blue-eyed girl...?! The adorableness of Tachibana’s female form completely flummoxes Tachibana. But these two are each others’ best friends. To keep their relationship from being destroyed, they must defeat the Demon Lord as quickly as possible and return to their original forms.