Animation / Comedy / Sci-Fi & Fantasy
Konoha Akisato is an illustrator that loves beautiful girls and bishojo games. Her dream is to become a super-popular illustrator, so she is working hard at a bishojo game production company, but reality isn't that kind... With the golden age of social network games in full…


Konoha Akisato is a struggling illustrator who dreams of being lead artist on a visual novel masterpiece. When Konoha stumbles onto a mysterious used video game store, she finds herself warped back in time to 1992 Akihabara!

Konoha ends up in Akihabara in the year 1992. She finds that the building she works at is now a computer shop, with a bishojo game company on the second floor. Could Konoha's 21st century art skills be the key to survival?

Konoha suddenly finds herself back in the year 2023, with little to show for her adventure, and no way to contact anyone at Alcohol Soft. Now it's up to Konoha to figure out a way to turn back time once again!

Konoha has gone back to the year 1996, where Mamoru refuses to work on any more games, leaving Alcohol Soft without a programmer. Can Konoha manage to convince him to come back and save the project?

Konoha figures out the trick to time travel, and succeeds in going back to the past for the third time. But the winds of change are blowing in 1999, and Alcohol Soft is caught in the eye of the storm!

Konoha is sent to keep a watch on the shady hostess club that Mamoru's dad has been visiting lately. But what she learns there may pose the biggest threat to Alcohol Soft she's faced yet...

Alcohol Soft suddenly finds itself saddled with one billion yen of debt. It's up to Konoha with her future know-how of bishojo games, along with Mamoru's technical expertise, to save the day!

Mamoru is hurled back in time to the year 1985. Echosoft, the game company previously occupying the Alcohol Soft building, enlists Mamoru for help creating their own bishojo games.

Konoha and Alcohol Soft completed the development of her dream game. But now she's left with that uncertainty: How will the game go over?

Konoha returns to the year 2023, but finds that the Akiba that she knows and loves no longer exists. With a middle-aged Mamoru as her only ally, can Konoha figure out a way to un-change history?

Konoha needs to create another game to correct the course of history, but it won't be easy with just her and Mamoru. And unbeknownst to Konoha, there's a sinister plot brewing elsewhere in Akiba...

Mamoru frantically searches all over Akihabara for Konoha after she suddenly goes missing. Little does he know that deep underground, Konoha finds herself facing a fate worse than death...

Just as Konoha and Mamoru are about to lose all hope, they hear a mysterious humming. As they turn their eyes to the sky, they see a giant glowing body of light descending upon Akihabara...

Konoha Akisato (voice)

Mamoru Rokuta (voice)

Meiko Uehara (voice)

Kaori Shimoda (voice)

Masaru Rokuta (voice)

Kiyoshi Gomikawa (voice)

Toya Yamada (voice)

Straight from the creators of the groundbreaking Matrix trilogy, this collection of short animated films from the world's leading anime directors fuses computer graphics and Japanese anime to provide the background of the Matrix universe and the conflict between man and machines. The shorts include Final Flight of the Osiris, The Second Renaissance, Kid's Story, Program, World Record, Beyond, A Detective Story and Matriculated.

A Knot in Time — Reflection — Mayu found a camera floating in the ocean while she was on vacation. A very unusual camera. The film, mostly intact, reveals a picture of herself with a man she has never seen before. But that is not all. The unusual part is that this camera has not been made yet... and will not be made for another two years. And soon, Mayu finds herself swinging uncontrollably back and forth through time like a pendulum... Mystery Case — File 538 — A down-on-his-luck detective accepts the first case to come his way: surveillance of a man and a little girl. But who are they? And why do aeroplanes that fly over them turn into giant imperial carp? An investigator's normal methods do not apply when reality itself no longer applies...

Based on the popular strategy game, Minato has become the new president of the Kibou Company. In order to be a good president and help the company grow, he must lead his party of adventurers through the Gate and collect Kirakuri — a type of energy that is extremely valuable and fundamental to the city of Gatepia. However, there are other companies vying for the chance to gather the Kirakuri.

The Good Witch of the Lake's four-year crush ended in heartbreak with a single request from the object of her affections! Wanting to increase what little time she has with Royal Knight Harij, Rose sends him on a wild-goose chase for the ingredients but gets more than she bargained for when the grumbling knight starts visiting her every day…to feed her?

Ichigo Hoshimiya is a regular, ordinary middle school girl. But when her best friend Aoi invites her to join the idol training academy, Starlight Academy, her whole world is turned upside down. As she encounters all kinds of rivals and learns what it takes to be an idol, she uses her Aikatsu Cards to challenge countless auditions.

Shikada Kokonotsu's father owns a rural sweets shop, and his plan is for Kokonotsu to take it over one day. However, Kokonotsu wants to be a manga author instead! One day in summer, the cute but weird girl Shidare Hotaru, from the famous sweets company, comes to pay a visit. Apparently, Kokonotsu's father is famous and she wants him to join her family's company. However, he will only agree if she can convince Kokonotsu to take over the family business!