Sci-Fi & Fantasy / Action & Adventure
Knightmare is a British television programme for children and was broadcast on CITV from 7 September 1987 to 11 November 1994. An adventure game show, Knightmare involves a team of four children – one taking the role of the sightless dungeoneer, and the remaining three acting as…


Team 1 (Day One): David, David, James, Lucien Stepped on letters to make OPEN, went through third exit Picked up Meat Pie, Ruby and Charm (left Candle Holder) Encountered Olgarth, answered 2 riddles correctly Walked through two consecutive bomb rooms Gave Ruby to Lillith Went left in the Corridor of the Catacomb Entered dark room and died (needed Candle Holder) Team 2 (Day One): Maeve, Christina, David, Lee Stepped on letters to make SESAME Timeout

Team 2 (Day Two): Maeve, Christina, David, Lee Went through second exit Walked through bomb room Walked through worm (Snake) room Picked up Bread and Soap (left Comb and Gold) Encountered Granitas, answered 3 riddles correctly Encountered Lillith and died (needed Comb) Team 3 (Day One): Simon, Simon, Jonathan, Steven Stepped on key pieces to open third exit Encountered sneezing Giant Picked up Pie, Silk Scarf and Talisman (left Key) Encountered Olgarth, answered 3 riddles correctly Walked through bomb room Timeout

Team 3 (Day Two): Simon, Simon, Jonathan, Steven Gave Silk Scarf to Lillith, gained FREEZER and FLARE spells Encountered Catacombite, used FREEZER spell Went right in the Corridor of the Catacomb Entered dark room, used FLARE spell and descended well Level 2 Encountered Cedric, answered 1 riddle correctly Picked up Apple, Casper and Pills (left Gold) Entered Key room, used Casper to unlock third exit Summoned Merlin, answered 2 riddles correctly and gained ANVIL and LANTERN spells Timeout

Team 3 (Day Three): Simon, Simon, Jonathan, Steven Walked through spear room Entered dark room, used LANTERN spell Encountered Gibbet, dispelled LANTERN and died Team 4 (Day One): Danny, Nigel, Tom, Mark Encountered Folly, solved riddle and went through second exit Walked through worm (Snake) room Picked up Pineapple, Salt and Buddha statue (left Key) Encountered Granitas, answered 2 riddles correctly Walked through bomb room Gave Buddha statue to Lillith, gained ITCH spell Used Salt in serpents stomach Went left in the Corridor of the Catacomb Encountered Gumboil, used ITCH spell and descended well Level 2 Encountered Cedric Timeout

Team 4 (Day Two): Danny, Nigel, Tom, Mark Answered 2 riddles correctly, gained Bread and ANVIL spell Encountered Gumboil, used ANVIL spell Picked up Grapes, Casper and Egg Timer (left Fish) Entered Key room, used Casper to unlock third exit Summoned Merlin, answered 3 riddles correctly and gained FLARE, FREEZER and ENERGY spells Walked and crawled through spear room Encountered Folly Timeout

Team 4 (Day Three): Danny, Nigel, Tom, Mark Went through left exit Entered bomb room and died (took wrong turn) Team 5 (Day One): Helen, Anthony, John Paul, Claire Stepped on key to open second exit Walked through Scorpion room Took Apple, Key and Flowers (left Glove) Encountered Granitas, answered 2 riddles correctly Used Key in bomb room Encountered sneezing Giant Gave Flowers to Lillith, gained WELL spell Went left in the Corridor of the Catacomb Used WELL spell and died (took wrong turn) Team 6 (Day One): Richard, Jonathan, Paul, Edward Stepped on Bridge piece, went through second exit Entered room with Key, Cup and Bomb Timeout

Team 6 (Day Two): Richard, Jonathan, Paul, Edward Stepped on Cup to open second exit Took Bread, Gold and Soap (left Key and Fish) Encountered Granitas, answered 3 riddles correctly Walked through worm (Snake) room Gave Gold to Lillith Used Soap in serpents stomach Went left in the Corridor of the Catacomb Encountered Folly, answered riddle and gained WELL spell Used WELL spell and descended well Level 2 Encountered Catacombite, Took Pie Encountered Cedric and Folly, gained Pear and password (Cyclops) Entered spear room Timeout

Team 6 (Day Three): Richard, Jonathan, Paul, Edward Walked through spear room Took Casper and Bell (left Gold) Used Casper in locked door Summoned Merlin, answered 2 riddles correctly, given SHIELD spell Encountered Gibbet, used password (Cyclops) Took Bread and descended well Level 3 Walked through skeletons Took Grapes, Dagger and 'Sniff' bottle (left Horn) Used 'Sniff' bottle on Cavernwights Encountered Gargoyle, flattered him and gained OPPOSITE spell Arrived at JERICHO 6 wall and died (needed Horn) Phase Shift

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Takato, Ruki, and Lee are children who have, by fate, received real Digimon, unlike the imaginary ones in the card game they play. Each of the children, or Digimon Tamers, have their different views on how Digimon should be treated. But when other Digimon begin to appear around Japan, they must put aside their differences to fend off the digital intruders.

An informative TV program about traveling to the most exotic countries in the world. The author's project by journalist and traveler Dmitry Komarov focuses primarily on the underside of a country or region that tourists usually do not see. If the report is made from a popular place, it is revealed to the viewer from an unusual angle, showing the "inside".

After dying in a fight against the forces of evil, a knight found himself reincarnated as one of the most powerful monsters in the world: a behemoth! Problem is, he has to grow up before he can really strut his stuff, and a baby behemoth looks an awful lot like…a housecat?! And when an elf adventurer decides to take him in, she may need his help as much as he needs hers!

Alina thought she had found the perfect job as a guild receptionist. It’s stable, safe, and has a super cute uniform. But this dream gig turns into an overtime nightmare whenever adventurers get stuck clearing a dungeon. Tired of the long nights, Alina starts taking down the bosses herself! She even earns the name Executioner for her impressive skills. Can she keep her identity a secret?

Gem and Crystal are assigned to work in a special law enforcement operation. They are entrusted with the recovery of precious, pre-colonial jewelry which is believed to have belonged to the legendary and mythical Queen Urduja of the 1300s. In order to defeat a nemesis that they never imagined to be so closely linked to both of them, Gem and Crystal must deal with personality problems as well as the astonishing realization that they may be long-lost half-sisters and gifted descendants of Urduja herself.

Contrary to what the adventures of Bell and the Goddess Hestia might imply, not everyone goes into the dungeon of Orario to pick up girls. The veterans of the Goddess Loki’s Familia have lots of reasons for risking life and limb facing the monsters and mayhem lurking within the deadly labyrinth’s multiple levels, but new member and mage Lefiya just wants to prove that she’s worthy to be on the same team as her hero, the famed sword princess Ais Wallenstein. As for Ais herself, she’s seeking something that no one else even suspects, and she may find it when trouble comes after her from the previously unreached 59th level!

Requiem Street, where evil spirits are attracted to in order to destroy them. A place where spirits and humans co-exist, not all humans can enter Requiem Street. Only those rare-soul users with guardian spirits can enter. Xia Ling was just a normal university intern, but a meeting by chance changes her ordinary life... In this world full of evil spirits, can you cooperate with your guardian spirit in order to survive?