Documentary
Video game music is a world of its own. Its composers have drawn inspiration from great classical masters such as Beethoven and Wagner, while also echoing the styles of Erik Satie and Francis Poulenc. Why does the theme from Tetris fit its ever-accelerating gameplay so…


Behind the falling blocks of Tetris lies one of the most recognizable melodies in video game history. With balalaika player Nicolas Kedroff, Max Dozolme traces the Russian origins of the game's famous theme and reveals how the 19th-century folk song Korobeiniki became one of the most iconic tunes in gaming. Originally from the Soviet Union, Tetris was one of the defining video games of the 1980s. When Nintendo released the game internationally, Korobeiniki became closely associated with its fast-paced gameplay. Traditionally performed with an accelerating tempo, the melody perfectly mirrors the increasing speed and intensity of Tetris, making it an inseparable part of the game's enduring legacy.

Together with violinist Esther Abrami, Max Dozolme explores the classical influences hidden within the music of The Legend of Zelda: Ocarina of Time. From Erik Satie and Francis Poulenc to Maurice Ravel, he reveals how composer Koji Kondo crafted the distinctive musical world of one of the most iconic franchises in video game history, blending classical inspiration into a timeless gaming soundtrack.
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It's one of the biggest video games of all time, a groundbreaking brand that became a worldwide phenomenon, spanning generations—but it almost never happened… Now, 36 years after the first game's release, EA SPORTS gives viewers unprecedented access to the makers of game that changed the game, and our culture too.

A true-crime series examining the most shocking murder investigations and toughest trials in Texas history - all told with Kelly's unique insight and unparalleled access. As Chief of Special Crimes in the busiest courthouse in the Lone Star state, Kelly Siegler battled to get killers into courtrooms to face their formidable defense attorneys. With her own firsthand accounts, alongside investigators and victims' families, Kelly reveals what really happened beyond the newspaper headlines to bring Texas-style justice.

Public Enemy’s Chuck D leads a cast of hip-hop icons and leading African-American and Latino cultural commentators as they chart the factors that led to the birth of the revolutionary art form of hip-hop in 1970s New York, as well as the creation of the seminal hit The Message. They evoke a picture of how, after the turbulence of the 60s and the civil rights struggles, desperate social conditions and the experience of countless dispossessed people of colour living in a city mired in crisis helped give birth to a new art form.

Nightline, or ABC News Nightline, is a late-night news program that is broadcast by ABC in the United States, and has a franchised formula to other networks and stations elsewhere in the world. Created by Roone Arledge, the program featured Ted Koppel as its main anchor from March 1980 until his retirement from the program in November 2005. Nightline airs weeknights at 12:37 a.m. Eastern Time, after Jimmy Kimmel Live!. It previously ran for 31 minutes, but in 2011, the program was reduced to 25 minutes. When the program moved to 12:37 a.m. ET, the program was expanded to 30 minutes. In 2002, Nightline was ranked 23rd on TV Guide's 50 Greatest TV Shows of All Time.

Flick Flack was a Canadian television series broadcast by Global Television Network in 1974. The series featured interviews with motion picture industry personalities combined with excerpts from films. William Shatner was the regular series host. "It was a TV show produced for Canadian TV. A handful of shows that aired every fortnight for a few months in the 70’s." @WilliamShatner · Sep 15, 2020

Filmed in five cities over a six month period, each episode pairs two indie developers together for 48 hours and challenges them to create a game based on a theme suggested by their peers. The series examines the creative process, technical skill, and friendships that form through a game jam event on a more personal and intimate level. Super Game Jam spans five episodes, each of which includes one of the five games - exploring intimate topics, abstract themes or complete madness.