Animation / Kids / Comedy
When an evil force threatens his village, a gifted teen who can talk to ghosts puts his skills to good use, one legend at a time.


Leo's gift for seeing ghosts feels more like a curse. But when his loved ones start turning into zombies, he's the only one who can save them.

When a cannon shoots their ship out of the sky, the gang agrees to help an American inventor fight the fire-breathing monster attacking his town.

Leo and friends head to Germany in search of the fabled Brotherhood. Instead, they find a "Nicht Mart" who delivers bad dreams.

Leo's compass directs the airship to a desolate Italian town where the locals can see ghosts -- including one who turns spirits into stone.

While investigating sightings of a strange monster who steals children's souls, Leo and the gang unearth a far more sinister threat.

The team braves a blizzard to find a portal to Quetzalcoatl's world. But striking a deal with a mythical wolf is the only way through it.

Stranded without a ship and still missing Alebrije, the gang tumbles into foggy London and uncovers a plot that's robbing orphans of their teeth.

Determined to locate the Brotherhood, Leo steers the ship to a Japanese village where monsters attack -- and normal rules no longer apply.

In a bid to strengthen their coven, Baba Yaga and the immortal Nu Gui summon Marcella to a cave in China that's crawling with terra-cotta soldiers.

Soon after Leo brings a creepy-looking doll aboard the ship, members of the team start going missing ... and Leo starts talking to sugar skulls.

Marcella helps Alebrije remember where he lost the Esfera. Turns out, it's back in Mexico, where an undead priest is holding it hostage.

When Baba Yaga sends a Golem after one of their own, the gang slips through a portal to the future to save their friend -- and the world.

With the future of the world at stake, Leo and the Brotherhood wage an epic war against Quetzalcoatl and his Legions of Evil.
Townspeople / Mart / Brothers Grimm / Roman Soldier / Ghost / Horrorosos

Leo San Juan (voice)
Teodora Villavicencio (voice)

Don Andrés (voice)

Alebrije (voice)

Marcella (voice)

Outspoken Luise and shy Lotte meet at summer camp and realize they are identical twins who were separated at birth by their divorced parents. The girls become friends and decide to switch places with each other so that they can each learn about the parent they never knew, and perhaps bring together their broken family.

Natsumi Mizuki is a 4th grader whose parents have gone to London. Her Aunt Izumi comes to live with her. Izumi is an aspiring manga writer who is trying to get her first big break, so she doesn't have time for a baby that appears out of thin air on Natsumi's first night alone. The baby's name is Mirai and her mother is *Natsumi*, but 15 years older. Somehow, Mirai had traveled back in time. Now the young Natsumi has to raise Mirai while trying to keep her 4th grade life from falling apart and keep Mirai-chan secret from everyone. She has the dubious help of Izumi and some baby-care gadgets from the future.

Martin Mystery has a passion for all things paranormal. When he's not at school, this teenage lover of supernatural ooze works undercover for a secret bureau specialising in mysterious phenomena. Together with his older stepsister Diana, Java (a massive caveman lost in time) and Billy (a small green hovering creature), he checks out weird wonders. Martin is always bursting with energy and seldom thinks before he leaps. Diana is his guardian angel – a straight-A student, she brings the brains to their missions. Seen a zombie, alien or ghost? Call Martin Mystery.

The Fountain of Life is the source of all life forces in the Bosco World. Princess Apricot, who is supposed to become Queen of Fountainland-the Guardian of the Fountain of Life-is kidnapped by villains who aim to rule the Bosco World. If Princess Apricot can't take the queen's throne by the next solar eclipse, the Fountain of Life will dry up. The animals living in the forest of Bosco, including Frog, Otter and Tortoise, decide to help Princess and take her to Fountainland in order to protect their peaceful life in the Bosco World. So begins the journey in a balloon full of dreams, hope, adventures, and love!

Despite her supposed ineptitude with regular magic, Princess Anisphia defies the aristocracy’s expectations by developing “magicology,” a unique magical theory based on memories from her past life. One day, she witnesses the brilliant noblewoman Euphyllia unjustly stripped of her title as the kingdom’s next monarch. That’s when Anisphia concocts a plan to help Euphyllia regain her good name-which somehow involves them living together and researching magic! Little do these two ladies know, however, that their chance encounter will alter not only their own futures, but those of the kingdom...and the entire world!

Dan is teaching young Battle Spirits fans about the cards, but he is suffering from a thirst he cannot quench. “I want fierce battles! I want to fight someone even stronger!!” And then Mai appears. She asks him to come with him to an era in which he can Battle. The new stage for Dan’s fights is the future. The Earth is being encroached on by Otherworld Mazoku monsters. He reunites with the administrator Kazan who asks him to rescue humanity from the brink of disaster.

After his mother's death Yuuta Morisaki and his older sister Ruri move into the city. In a school corridor, Yuuta bumps into the cute yet slightly klutzy Hina Kusunose, a member of the tennis club. Hina remembers their shared past. Slowly Yuuta starts to remember the childhood promise he made to the girl with whom he used to play when his mother was still alive.