Animation / Mystery / Comedy / Family / Sci-Fi & Fantasy
Fred, Daphne, Velma, Shaggy, and the talking dog, Scooby-Doo, travel on the Mystery Machine van, in search of weird mysteries to solve.


After coming back from the movies Scooby-Doo and Shaggy come across a pick up truck and a suit of armor in the driver's seat. According to an ancient superstition the armor comes to life during the night of a full moon.

While Scooby-Doo is surfing, he encounters a creature in a diving suit. An old sea salt tells the gang that it's the ghost of Captain Cutler who is responsible for the disappearance of many ships.

The gang gets shipwrecked on an island that happens to be an old lair for a pirate. They find a map, but there is a warning telling them to leave the island. The warning appears justified when a ghost called 'The Phantom' is after them.

Thanks to Shaggy's slightly flawed map reading skills, the gang finds themselves in an abandoned western town. The owner tells them that guests were scared off by a strange man who came to the town centuries ago and won't leave until he finds the last remains of his gold claim.

Scooby-Doo witnesses a dog kidnapping at the park. After hearing about it, the gang decides to use Scooby-Doo as bait to capture the kidnappers.

The gang sees a strange man go into a weird mansion. They learn that he is a friend of their Uncle Stewart. Stewart tells them that the ghost of the Kingston Mansion caused him to turn old. Strange things start happening when Sharron and Uncle Stewart vanish.

The gang gets volunteered as workers by Daphne's uncle, a director currently filming a movie about a fierce creature called the ape man. Rumor has it that the real ape man is alive. The gang soon learns that it's not just a rumor.

The gang gets excited about the opening of an amusement park. But when they see the rides on before it opens, they start to get suspicious.

While coming home from getting pizza, Shaggy finds a violin case full of money. While calling the gang Scooby-Doo goes to help an injured poodle and the money is taken. The gang suspects that the money was fake.

The gang rescues two circus people who tell them that they have left a circus because it's bad luck. The ring master tells them of a mysterious person called 'The Ghost Clown' who is responsible for the many strange accidents and incidents in the circus.

The gang, on their way to the Frankenstein castle, visits a gypsy fortune teller who warns them not to go to the castle. They ignore her warning and go anyway. The trouble begins when Daphne is taken hostage and the gang finds themselves in the clutches of a trio of monsters.

The gang, at the college museum, gets the lead on a dead Egyptian ruler named Inca. According to an ancient superstition, if he were ever removed from his crypt, he would turn the people who moved him into stone. Shaggy finds a rare coin that the Professor is trying to study. The trouble begins when Shaggy accidentally takes the coin and the mummy is on the loose looking for it.

The gang gets lost while driving to a concert. They ask a man to give them directions only to learn that he's a zombie. They also learn of a nearby witch who is responsible for the zombie's resurrection.

The gang investigates the appearance of a Ghost Pirate.

A spaceman haunts an abandoned airfield.

Scooby-Doo inherits a mansion after saving Colonel Beauregard Sanders from drowning some years ago. He and some other heirs will each get a fortune if they stay the night but there's a warning that the house is haunted. The warning appears justified when someone (or something) comes to frighten the heirs away.

While on vacation in the Himalayas, the gang goes to a winter lodge where the owner tells them about the ghost of a Yeti that is out to get revenge on the man that caused his death and will turn anyone into ghosts.

Shaggy Rogers (voice)

Scooby-Doo (voice)

Fred Jones (voice)

Daphne Blake (voice)

Velma Dinkley (voice)

Crank up the 8-track and flash back to a time when platform shoes and puka shells were all the rage in this hilarious retro-sitcom. For Eric, Kelso, Jackie, Hyde, Donna and Fez, a group of high school teens who spend most of their time hanging out in Eric’s basement, life in the ‘70s isn’t always so groovy. But between trying to figure out the meaning of life, avoiding their parents, and dealing with out-of-control hormones, they’ve learned one thing for sure: they’ll always get by with a little help from their friends.

The Guardians must save Meridian from the evil sorcerer Phobos and Cedric who are searching for Phobos' sister, the long lost princess of Meridian and true heir to the throne. They later find her and the Guardians then set about saving her from Phobos. When Meridian is freed from evil and true heir takes the throne, a new mysterious sorceress named Nerissa frees Phobos' top henchmen and reforms them as the Knights of Vengeance. Once the Guardians learn more about the sorceress and her evil plan of reuniting former Guardians, they are able to defeat the Knights only to have more powerful Knights, in addition to the former Guardians attack them.

Martin Mystery has a passion for all things paranormal. When he's not at school, this teenage lover of supernatural ooze works undercover for a secret bureau specialising in mysterious phenomena. Together with his older stepsister Diana, Java (a massive caveman lost in time) and Billy (a small green hovering creature), he checks out weird wonders. Martin is always bursting with energy and seldom thinks before he leaps. Diana is his guardian angel – a straight-A student, she brings the brains to their missions. Seen a zombie, alien or ghost? Call Martin Mystery.

Loki, the Norse god of mischief, has been exiled to the human world for what was apparently was a bad joke. Along with being exiled, he’s forced to take the form of a child. He’s told the only way he can get back to the world of the gods is if he can collect auras of evil that take over human hearts, and so to do this he runs a detective agency. Loki is soon joined by a human girl named Mayura who is a maniac for mysteries, and she soon helps out in her own way. However, soon other Norse gods begin to appear, and most have the intent to assassinate Loki for reasons unclear.

On her 14th birthday, Anna Akechi meets a magical fairy and suddenly time-slips from 2027 to 1999! There, she befriends Mikuru, a spirited girl who dreams of becoming a detective. When mysterious thefts stir rumors of the Phantom Thieves, the two transform into Detective Precure, using courage, deduction, and friendship to solve cases and uncover the secret of Anna's journey through time.

The world is ruled by spirits, goblins, and all manner of strange creatures. Human beings are persecuted, to the very point of extinction. One day, a golem and a lone human girl meet. This is a record of the pair, one a member of a ruined race, the other a watchman of the forest. It tells of their travels together and of the bond between father and daughter.