
Mike Merry

Chip Deal

Jonah Williams

Larry Barrett

Roger Boswell

Mountain Hawk

Willie Sharpknife

Amelia Parent
Cpl. Ellis
Pvt. Page

Pvt. Wills
Blacksmith

During the heat of battle in the midst of the Civil War, a beguilingly innocent colt is born to Union Jim Rabb's beloved mare. Refusing the orders to shoot it, lest it prove a hindrance, Rabb keeps the colt as a consolation in these desperate times-a symbol of hope that leads the men of the First Cavalry on a journey of self-discovery and newfound brotherhood.

Lin McAdam rides into town on the trail of Dutch Henry Brown, only to find himself in a shooting competition against him. McAdam wins the prize, a one-in-a-thousand Winchester rifle, but Dutch steals it and leaves town. McAdam follows, intent on settling his old quarrel, while the rifle keeps changing hands and touching a number of lives.

Will Kane, the sheriff of a small town in New Mexico, learns a notorious outlaw he put in jail has been freed, and will be arriving on the noon train. Knowing the outlaw and his gang are coming to kill him, Kane is determined to stand his ground, so he attempts to gather a posse from among the local townspeople.

Obelix falls for a new arrival in his home village in Gaul, but is heartbroken when her true love arrives to visit her. However, the lovers are kidnapped by Romans; Asterix and Obelix set out to rescue them on a dangerous journey that will involve gladiators, slavers and beauracracy - and a personal encounter with the Emperor himself, Julius Caesar...

Quincy Drew and Jason O’Rourke, a pair of friends and con men—the former white, the latter a Northern-born free Black man— travel from town to town in the pre–Civil War American West. In their scam, Quincy sells Jason into slavery, frees him, and the two move on to the next town of suckers . . . until a con gone wrong leads Jason into real danger.

Due to an unfortunate accident involving Obelix throwing a menhir, Getafix the druid not only loses his memory, but goes completely mad. Now deprived of the wisdom of their beloved druid and the protection provided by his magic potion, the Armorican village falls prey to a proclaimed soothsayer who comes with ominous predictions and overweening ambitions. It's up to Asterix to keep his villager friends within reason and hopefully get Getafix to remember the magic potion's recipe before the impending Roman attack.